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Curling: the Roarin' Game
"With the balance of a gymnast, the grace and elegance of a
ballet dancer, the power of a sprinter, the timing of ‘mission
control’, the effort of sweeping, the roar of the skip, the tactics
of a chess-master all in 30 seconds; this game has it all. Repeat
for 8 stones and then do it again 9 more times on a slippery surface
which changes continually and you have the ultimate technical game
of skill and tactics . . ."
source:
http://www.seed.slb.com/en/scictr/watch/curling/index.htm

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The Very Basics
You use the hack to push off, you with
the stone.
You travel with the stone.
You must release it by the 'hog line'
on your side.
To count as a valid shot, it must make
it past the hog line on the other side.
People who are really good seem to
move effortlessly halfway down the sheet after they've released
the stone.
You use the broom to support your left
side (assuming you're right-handed).
You slide on your left foot, with your
right leg stretched out behind you, dragging, as you lean far
forward to release the stone with your right arm.

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Curling is played on ice with (approximately) 42-pound (19 kg)
granite stones. The size of the playing surface (a 'sheet')
is 138 feet (about 42 m) long by approximately 14 feet (4.25 m) wide.
The goal is, after all 16 stones are played (8 by each team), to
have a stone of your team's closest to the center of the house,
called the 'tee' (see below). This is accomplished by sending your
stone to rest in scoring position (a 'draw'), by knocking your
opponent's stones out of scoring position (a 'takeout'), and by
guarding your own stones with others. The team with the closest
stone, inside the house, scores a point, or more if they also have
the second closest stone and so on. Each round is called an 'end'
and consists of two stones delivered by each player on each
four-player team. The stones are delivered from the hack on one side
of the sheet to the house on the opposite side. This consists of the
player pushing off from the hack with the stone and releasing it
with a spin, or 'curl', which gives Curling its name.
The modern game has developed from an outdoor pursuit, played on
a frozen Scottish loch; no doubt with a wee dram to keep the players
spirits up, into the highly technical indoor sport it is today.
The curling stone originated in Scotland from large chunks of rock
bowled across the ice, none having any particular size or shape.
They evolved into what are now matched sets of fairly uniformly made
stones. They are all made of pure granite, and they are amazingly
hard. The best stones come from a single granite quarry on the
island of Ailsa Craig, off the West coast of Scotland. Shipping is
quite expensive due to weight (16 stones in a set at 42 pounds (19
kg) a piece, not including packaging), and manufacturing is
expensive because of the toughness of the material, which has to be
ground into it’s final shape with diamonds.
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The curling stone:
side and bottom views
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The stone is concave on both the upper and lower surfaces. On
some stones, the degree of concavity is different on both sides to
allow for reversing the stone for 'faster' or 'slower' ice. A
handle, usually on a circular plastic disc, is bolted onto the stone
through a channel running through the middle of the stone to a bolt
on the other end. The picture on the right shows the stone with it’s
handle, which is attached by the steel bolt passing from the
underside, shown in the picture on the right.
The picture of the underside of the same curling stone shows the
concave surface with the bolt in the center. The lighter circle is
just beyond the actual running surface of the stone which is a ring
about 1/4 inch (6 mm) wide with a diameter of 5 inches (13 cm). This
allows the stone to go farther, more accurately, and pick up more 'curl'
than would be possible on a flat surface.
There is a lighter-colored band in a ribbon around the curling
stone. This is the 'striking surface'. In manufacturing, the entire
stone if very highly polished. This surface is dulled down for the
purpose of improving collisions with other stones, both so that
there will be a larger contact patch in the collision and so that
the stones will not chip. |
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Young
curler slides out, just after releasing the stone
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The stone is delivered sort of similarly to a bowling motion.
Actually, it's not that similar, but it's the only thing that even
resembles it. You start off at what's called a 'hack', or basically
a block sticking out of the ice.
Your first motion is to take the stone and pull it backwards,
frequently lifting it off the ice in the backswing, then you push or
swing it forward into a smooth glide down the ice. However, to
deliver a stone well, you should glide along with the stone as far
as possible. Good curlers usually glide very close to the ice, in an
odd, very stretched pose.
You must release the stone by the 'hog line'.
As you slow down, the stone glides on, to come into play on the
opposite side, beyond the other hog line. If it does not cross that
line then the stone is deemed out of play and is removed from the
ice.
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| Summary
Each player shoots or delivers two stones each end,
alternately with their counterpart on the opposing team.
A twist of the handle on release
makes the stone curl, a little like a "hook" in bowling.
All four team members shoot two
stones an end and sweep for their teammates' shots. While one
player shoots, two sweep as needed. Sweeping polishes the ice so
the stone travels farther if delivered too softly, and vigorous
sweeping requires fitness. In a typical two hour game, a curler
walks almost two miles.
The skip acts as team captain and
strategist. Strategy is a major factor in curling, as important
as shooting skill. Some people call curling "chess on ice".
The playing surface is called "a
sheet of ice", and is designed to allow play in both directions.
The object of shooting is to get
the stone, or rock, to come to rest at a pre-determined place (a
draw or guard) or to move another rock (a takeout or raise).
The score is determined after each
end of 16 stones. A 12-foot (3.65 m) circle, the ‘house’, is the
scoring area.
Stones in the house must be closer
to the tee (center) than any opposing stone to score.
The maximum score in one end is
eight points. Typically, one to three points are scored. Games
are 8 or 10 ends, lasting 2 to 2.5 hours. International standard
is 10 ends played in 150 minutes (75 minutes per team – and it
is timed by clocks) |
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